Saturday, April 29, 2006

Nintendon't

Regarding the Nintendo Wii post below:

I know a thing or 3 about design and advertising on a professional level and when I read about the name change here...

"Nintendo said, the written name is meant to visually conjure up the image of two people standing together"

...all I could think of was how Xbox used visual design to market both generations: The first one was "energy trying to stay contained and bursting out" and as they note on the 360, it is supposed to portray the feeling of a "convex shape... or an inhale...the moment right before impact."

...but on a professional level, that's more of the visual nature of the physical product and logo representation (i.e. the secret codes the big corporations use to control us)... not so much the visual values of the letters "Wii"...which if you REALLY look closely:

W i i

...actually looks more like 2 dudes standing in line to walk into a gigantic horse's ass, which directly corresponds to what I think consumers are doing if they run to this nextgen game platform: Death by equine, anal suffocation.

Friday, April 28, 2006

Beholders Dance Too

Just a funny DDO video for you chumps who still insist on turning a blind eye to what the big kids are playing. There's a spell you can cast on the und00ds that forces them to dance (a crowd control spell). Here you can see every creature in the game's dance animations. Funny stuff.

Thursday, April 27, 2006

WEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!

Ive admitted to being a lot of things in my days: a genius, a sex stud, good looking, a superior athlete and great smelling. One thing I have never admitted to was being a marketing genius. However even without godly powers of marketing and advertising I know a bad idea when I see one and Nintendo has pulled a bad one from the depths of hell.
Apparently the big N has decided it wants to lose ANOTHER round of the console wars by renaming its next-gen system from Revolution to.....




Wait for it....




Here it comes....




Can you feel the anticpation....



Introducing....


the Wii!


Thats right Nintendo's official name for their next-gen system is the Wii (pronounced 'We'). Well I could go on a rant about how stupid of a name it is but that would be like beating a dead horse with Mr. Obvious's severed head so Im just going to go on record as saying the commercials for the Wii are probably going to be freaking hilarious with a name like that.

Monkey Mania

Check this out, Monkey.

Icons

An experiment in icon hosting:





Tuesday, April 25, 2006

Spaceship Junkyard

These photos are incredibly surreal. Just another reminder of the old saying, "What goes up..."

Monday, April 24, 2006

Wake up and taste the future

In two of the books Ive reviewed lately (Old Mans War, and The Ghost Brigades) soldiers in the future are equiped with supercomputers wired directly into their brains giving them superhuman senses. Well it seems that the future is closer then you think.

CNN has posted this article which unveils a technology which routes sensor information through the tongue and into the brain. Apparently the tongue is a superconductor of information to the brain which allows for easy translation of the data into human thought. People can have sonar or 360 vision. Personally I think this is an amazing possibility and hope to see this be widespread in my lifetime.

Me And My TV

When people ask what type of HD-TV I have, I always hesitate to answer because when I say I have a rear-projection CRT, they usually turn their noses up and say something condesending like, "Oh those are nice." Everyone seems to be really stuck on plasma because they're flat and anyone who goes plasma, typically goes pretty small because they're a fortune. Well not me. I wanted a BIG hi-def TV and I wanted a nice one. After doing lots of research with service centers (I figure they're the ones with the best failure data), I finally decided on the HD-ILA Micro-display Television from JVC.

The D-ILA stand for Direct-drive Image Light Amplifier and is only available from JVC. So what's so special about it?

There are lots of technical reasons why I went with this particular television. Things like HD Range 75MHz Digital Super Detail (DSD), a user-replaceable lamp, a 10.95 million pixel natural progressive picture circutry and a 4-point color management system to name a few. Don't know what I'm talking about? Here's the details.

Theres more to it than flashy BS however. The HD-ILA is based on a reflective technology, but it utilizes LCOS pixels which require virtually no space between them. This also reduces that "screen door" effect found on larger TVs. It also uses three processors (one for each primary color) and uses a polarized beam splitter to combine them all. Here's a bit more research if you've made it this far.

I'm no elitist and I'm sure as hell not an expert. I know there's always something better on the horizon, but for the price, the size, the clarity and the quality...I think this TV is trully one of the best.

Command & Conquer 3: Tiberium Wars - Coming Soon

Long live the RTS. Playing Command & Conquer is one of my earliest PC memories. I used to tear that game up on my Packard Bell. I couldn't get enough of the demo that came with my PC Gamer magazine and bought the game ASAP. I didn't start playing Tiberian Sun until a few years ago and recently picked it back up. I also have Red Alert and Red Alert 2 just sitting there, waiting to be played. Oh how I long for my college days!

When Technology Goes Bad - #1

This is the first article in a new series I'm starting called "When Technology Goes Bad". So many people put unflinching trust into their digital devices, without considering the possibility that maybe, every now and then, their technology goes BAD. I'm not necessarily talking about a Skynet scenario. It's just that sometimes things don't work the way they're supposed to and hilarity ensues.

This article shows what happens when you put too much faith in your satellite navigation systems.

Thursday, April 20, 2006

HD-DVD vs. Blu-ray

Let the format war begin. In this corner, we have Beta...I mean Blu-ray. All joking aside, I came across this article while reading Penny-Arcade and it's worth checking out. I knew very little about the two formats before I read it and now I feel...enlightened.

"HD-DVD" sounds like the logical choice for the next-gen format, simply because the name makes sense. "Blu-ray" could scare consumers, even though it looks to me like the format to go with. I'm sorry, but you can't expect people to plop down $39.99 for hybrid HD-DVDs. The film industry already has a problem with piracy. And that's for movies that are less than $20. If we start seeing $40 price tags on everything from Wayne's World to Batman & Robin, then you can count me out man. I'll just stick with DVD.

Unless you just have play money laying around, I gotta go with CNet on this one. Let the two sides fight it out before you go either way.

Wednesday, April 19, 2006

Pathetic 360 Setups

Man I turn my head for one day and the blog explodes again. I'm going to have to set aside a lunch hour to comment on all these posts. Awesome articles dudes!

Here's something that will make you feel better about not having a XB360 yet. As I've said before, if you're not on HD, a 360 won't be too exciting for you. Playing 360 on a normal TV would be like taking the homecoming queen to the prom in a hatchback Gremlin. Here's some pictures of people who just don't get it:

The Most Pathetic XBox360 Setups

Tuesday, April 18, 2006

Titanic 2: The Surface

This is good stuff. Now we finally know what happens to Jack. I give it two thumbs up for originality and a gold star for incorporating footage from Demolition Man.

Update:
I may have spoken too soon. I just watched the clip again and the footage from the unfreezing process is actually from Austin Powers. Since that scene is probably somewhat of a homage to Demolition Man anyway, I stand by my original decision. The gold star stays.

Monday, April 17, 2006

Working in a coal mine...

Well not really a coal mine as much as an office.

Yes boys and girls, by spamming my resume all over the internet, putting on a cheap suit and cleaning up my foul mouth for a few hours I was able to land a new job. What kind of nut job would be crazy enough to hire a weirdo like me? No its not McDonalds. Its these guys.

Yup, Im a bonafied, genuine Environmental Engineer at one of the most successful consulting companies in the region. Thats right, I rock.

Friday, April 14, 2006

CinciClassic '06 - Post Mortem


I actually freed myself from the gravity well of my domicile long enough to attend the CinciClassic gaming convention this past weekend. This was my first gaming convention of any magnitude, so I was pretty excited to be there.

The convention had a market atmosphere that encompassed several rows of tables. Every one craved attention and silently whispered, "Buy back your childhood, John". In all honesty, I had to come terms with something shortly after my arrival. As much as I pride myself on having played a lot of games in my youth, I had to accept the cold hard reality of my situation. My gaming experience is but the very tip of the proverbial iceberg of offerings that are out there. It's as true today as it was 20 years ago. Once I came to terms with this, it was much easier to enjoy the experience, even if it was sensory overload. Here's a short list of some of the things I saw at the convention (complete with linkies):


And that's just the stuff I looked at longer than 2 minutes. Like I mentioned earlier, there were a lot of things there that were simply outside my realm. Systems I've never heard of. Games I've never played. The boundaries of my dorkdom became evident this past Saturday. I reached a very real place where my geek credentials were simply not high enough to enter. It was a very humbling experience.

Along with the sea of antiquities, there were also some scheduled activities to participate in. There was a quiz you could fill out that truly tested your knowledge of all that beeps and bloops. There was a head-to-head tournament featuring Dr. Mario, a high score tournament for Pengo, and a 2-on-2 tournament featuring Saturn Bomberman. I managed to take 3rd place in Pengo snagging a copy of 8 Bit Weapon's latest CD and a book on Gaming Hacks. Not too shabby if you consider the fact that it was FREE admission.

All in all I had a great time. I'd like to see a slightly more upscale setting next time but that's my only real complaint. If you'd like to see some of the pics I took, go here. It's not much but then again I didn't feel like lugging around a camera the whole time.

Oh, and in case anyone is wondering, I did manage to snag a few games for my collection. Some of them are games I've always wanted and some of them are simply meant to replace games I had the audacity to sell a few years back:

NES:

  • Rolling Thunder
  • Shadowgate
  • Bomberman
  • Bionic Commando
  • Disney's Ducktales
  • Ikari Warriors
  • Jackal
  • Metroid

SNES:

  • Super Star Wars
  • Super Empire Strikes Back
  • Super Return of the Jedi

Playstation

  • Qix Neo

Street Wars - Water Gun Assassination Tournament

This is so deliciously non-PC, and I absolutely love it. I only wish I lived somewhere important enough to have this. The potential for getting arrested is very high, along with the cool factor.

Microsoft Office 2007

I'm going to keep this random train a rollin' people. Choo Choo! This site has a link to some footage showing Microsoft Office 2007 in action. The footage is setup more like a presentation than anything else and I found it very interesting. I realize this isn't T&A or the next hot game but it's still worth a look. Especially if you're wondering what Microsoft's next gen offerings will look like.

The Alphabet of Manliness


In case you missed it, Maddox has unveiled the site for his upcoming book. The site in of itself is pretty hilarious, so I can only imagine what the book will be like.

Finishing Daddy's Business

I've been saying that the War in Iraq is a joke for years now. A very unfunny one at that. Our president was dead set on going there from the beginning, and this article proves that. So how does our country reward a guy that led us into war under false pretenses? We give him his job back for another four years. It still blows my mind two years after the fact.

Bluetooth Laser Virtual Keyboard




The future is now folks. You can be the coolest kid in the conference room with this bad boy. Be the envy of your techie friends.




I realize it's been a while since I posted, so I'm going to try and make up for that today. I've got several things on the agenda, so sit back and enjoy.

Thursday, April 13, 2006

The Ghost Brigades

Go grab a cold drink and a snack because you wont want to leave your seat during another exciting BOOK REVIEW! That’s right boys and girls Im up to a third grade reading level and am reading all the books I can get my grubby little hands on. On todays menu is a sequel to a book Ive previously reviewed, John Scalzi’s Old Mans War. In the first book we’re introduced to the Colonial Defense Forces and humanities struggles to survive in an extremely hostile galaxy. In The Ghost Brigades the story is picked up about a year after the events of the first book and reintroduces a couple of familiar characters and an entire slew of new ones.

The Ghost Brigades are the CDF equivalent of Special Forces which are assigned the dirty jobs the military doesn’t want anyone else handling. However in the future these aren’t just any ordinary special forces, these “Ghosts” are genetically engineered from the DNA of dead people with a wiped mind. The minds are then implanted with a consciousness which from the moment is awoken is trained to kill, kill and kill without question. This brings up the theme of morality that was prevalent in the first book. These soldiers have essentially newborn brains in hyper modified bodies designed for combat and are exposed to nothing but defending humanity in brutal combat from the moment of their births. It would be very easy to say that these people are either mindless killers or for the author to pass them off as sympathetic slave characters pitied by the reader. This book does neither of those things. As the chapters progress a steady maturing process is taking place among these soldiers as their young minds, hardened by months of combat, begin to form their own opinions of right and wrong and their place in the galaxy. One extremely well written example of this is when the Special Forces are sent on a mission to kidnap the princess of an alien race and then use the princess as ransom to get them to break the alliance they have with another race who is preparing to attack the CDF. At the end of the chapter the main character of the book, Jared Dirac, makes the statement that he has never seen the human colonists he is supposed to be defending and has never seen a human child (having been born into an adult body and shipped off to the front lines and all), and yet he is expected to kill this alien child just to complete his mission (which he cant bring himself to do). It’s the depth of the characters such as this, which makes the people interesting without being overbearing.

I do have a couple of knocks on the book that I didn’t have on the first one. Where as the first book is told from the perspective of a character who is nothing more then a front line, everyday, Joe-Nobody type. He is handed a modified body and a gun and sent out to kill people on the front lines. This leads to combat and events, which involve huge armies of humans and aliens clashing in planet wide conflicts for supremacy. It’s the type of combat you would expect from a sci-fi novel. However in the second book the focus on Special Forces brings in the “a small team of highly trained soldiers attack a large number of enemy troops and manage to kill them against all odds”. Some of the combat scenes in the book feel like bad Anime instead of good sci-fi. What I did enjoy that and balanced out the less stellar combat was the broadened focus on the political make up of the galaxy the humans live in. In the first book we get only glimpses of the behind the scenes action. Now we find out about many other races, they’re numbers, and some of their motivations in their struggles with each other and humans. We learn more about the origins of the CDF and humanities colonization of the stars and why we have to fight constantly to hold our ground (of the 612 sentient races humanity has encountered they have gone to war with 577 of them). Best of all the ending leaves wide open the plot line for a third book which promises to expand exploration of these political themes even more.

Overall I would say I enjoyed the second book equally as much as the first. Though I found the combat to be somewhat lacking I did find the more expanded view of Scalzi’s universe to make up for it. I am looking forward to the third book which I hope is planned because the ending of this one just begs for it.

Video Game Round Up

My hand is forever cramping. Why? I'll tell you why:

XBOX360

Blazing Angels - WWII air combat in hi-def splendor. Plays like what you'd expect. Looks like nothing you've ever seen before. Lots of great unlockables in single player mode and online multi-player dogfights are way too fun to be had in the basement. I should start charging admission.

Kameo - Still the best action game graphics ever. I'm close to beating this one and that will make me sad, but what a great game! Drooling at the water affects alone is worth the 50 bucks.

Burnout Revenge - This could be the best online 360 game so far. This will be the one that hospitalizes me for a heart attack and hand cramps. It's impossible to relax and play this game at the same time.

Fight Night 3 - I'm typically not a sports game fan, but this one is just plain fun. The character customization is so good, my carreer mode player looks exactly like me! Play it online and get stomped by the pros. Very challenging!

XBOX

Yager - Space shooter from a few years back. Decent graphics, average gameplay.

Dragon's Lair 3D - Awesome game! A modern twist to the old classic (see post below). Great music, traps and puzzles too. Graphics are terrific and hi-def conversion is extremely nice for the original Xbox.

Nightmare Before Christmas: Oogie's Revenge - OK I have to admit...I'm only playing this because I loved the movie. The boss fights are all musicals and sound exactly like the tunes from the film. This game is definately different.

PSP
The Con - Unique blend of gambling and fighting, throwing punches, betting against yourself and throwing the fight to win big. If you know anyone with a PSP, I recommend this one in head-to-head mode.

Hot Shots Golf - Nothing spectacular or different about this game. I just really like it.

PC
Dungeons & Dragons Online - Already reviewed this one. I have a level 5 Wizard, a level 3 barbarian, a level 2 rogue and a level 1 cleric. Despite all the message board gripes about the lack of content, I seem to have no problems finding plenty to do. I like the mature player base most of all.

Dragon's Lair & Space Ace Revisited

Here's a post for anyone that remembers the video games based on the animation of Don Bluth (the original Disney defector also popular for his work on All Dogs Go To Heaven...which by the way...the dog that almost bit my little brother's nose off when he was a mere 8 years old is NOT going to Heaven). Dragon's Lair and Space Ace were video games of monumental proportions back in the day, neither of which I could play worth a damn, but they were always awesome to watch.

Watch Dragon's Lair in its entirety

Watch Space Ace in its entirety

Monday, April 10, 2006

It slices and dices and makes delicious waffle fries...

Well a lot of people have wondered about third party developers for the new Nintendo Revolution. Nintendo has been pretty tight lipped on giving away details about its games so far so I found this game rather interesting.

Its called Red Steel and from the sounds of the game its a game where you run around as a katana wielding bad ass. Whats so unique about that you ask? Well because the Revolution controller has built in gyroscopes you will actually swing the controller around to swing your weapon ingame. While most people will look like total chodes standing in their basements waving the controller I think the concept is pretty cool. We can all look like that goofy StarWars kid now.

Music Review - Medeski Martin & Wood

If the mere mention of the word "jazz" brings about visions of old men smoking cigarettes and blowing trombones in a scattered foray of non-musical racket, then skip this review and go buy another Blink 182 CD because you're too far gone to care about what I have to say here. If someone asks you about modern jazz and all you can think about are flapper girls, glittered curtains and someone who looks like Mel Blank in a blue suit shaking his ass at an audience of geriatric WWII vetrans, then please...by all means...go back to the mall and check out that new Creed CD because there is nothing for you here. You've obviously on the cool-point welfare program and I'm all out of loaners.

If however, you're a fan of the groove, the blues, the synergy of jazz organs, hip-hop turntables and rump shaking soundscapes that trully push the envelope of what music is and where it's going, then allow me to spike the stimuli punch for you this week. Check out Medeski Martin & Wood: Best of the Blue Note years 1998 - 2005. For a couple extra bucks, it's definately worth getting the bonus DVD version also. Over 90 minutes of live, improvisational concert footage and documentaries to accompany what could be the best MMW compilation CD to date.

Also, if you're in the mood for a more traditional blues feel with some cornbred soul to pick up the pace for ya, be sure to check out Chris Wood's side project with his brother: The Wood Brothers: Ways Not To Loose.

These 2 CDs alone have more than made up for every junk CD I've purchased in the past 6 months. Enjoy!

Friday, April 07, 2006

Microsoft Buys Another Game Developer

Looks like more goodies for XB360 are on the horizon. Microsoft has just purchased Lionhead Studios, the game developer behind the games Fable and Black & White.

Would you like to know more?

Tuesday, April 04, 2006

Oblivion

Its not often that Im swept up in the hype of a game based on the fact that it’s the “cool thing to do”. I must admit though that Elder Scrolls IV: Oblivion hooked me through sheer hype. A few screenshots with shiny armor and good graphics, a few good reviews and endless message board posts about how great it is and I caved. And let me say how glad I am that I did cave because this game has single handedly restored my like for single player RPG’s. On to the early review!

Anyone familiar with any of the other Elder Scrolls games knows the set up. The game is set in the magical mystical realm of Tamrael that is pretty much just like Middle Earth, Azeroth, Norrath or any other host of fantasy worlds. The big difference here, which you see immediately, is that this game, looks much better then just about anything that has come before it. From the first character you see (which happens to be a guard decked out in some sweet looking armor) to the first time you step out into the wide open world the graphics are just pure eye candy. I have a decent, middle of the road computer; nothing too fancy and I run the game at 1024x768 at medium graphic settings at 30 FPS rock solid. I don’t know what the developers did but they have some of the most consistent frame rates I have ever seen. In town with very little stuff going on: 30 FPS; outside in the heat of battle: 30 FPS. Very nice if you ask me. You can tell that this graphics engine uses all the typical tricks of modern videos: bump mapping, normal mapping, high-resolution textures, facial mapping etc. Some objects in the game look so good you stop and stare at them just to marvel at how great they look. The armor of some of the knights you pass on the roads are a good example of this. The metal of the armor looks so real you can almost feel the dents and dings pounded into it from combat. The other thing which really jumps out at you is the terrain. When a game has well designed terrain, I often stop just to stare. This is a game where you have the feeling that around every corner you will find a view like this. The best one Ive found so far is while I was traveling on a quest. I was riding my horse up a narrow winding path through the woods. As I climbed higher off to the right in the far distance I could see Imperial City (the capital city in the game) with its high walls massive towers. It was made all the more impressive in that as the path twisted around I would catch glimpses of it through the trees before losing it in dense foliage. The effect has to be seen to be believed.

Like most modern RPG’s you get to make a completely customizable character including picking your race, designing your look and picking your skills/class. The game has 10 “races” available to select. I say “races” because four of the 10 are variations of humans (Nords, Bretons, Redguards and Imperials) and three other “races” are variations of Elves (Dark, High, and Wood). That means there are actually only 5 truly unique looking races even though the 4 human and 3 elf races look slightly different and have different stats and skills. The other races include orc, lizard people and cat people. No dwarves or gnomes which I found somewhat disappointing though that might just be because I played WoW so much. The character customization is probably one of the most in-depth systems I have ever seen. Your avatars face can be designed exactly how you want it. You can adjust the size, position, shape, color, features and angle of the entire face. I loved the amount of customization options for the face although I must admit with all the customizing you can do I still found most of the characters I created still look they have huge noses. Still if you cant make a character that looks just like you want then you’re not trying hard enough. After you pick your race, design your face and pick your name you are thrust into the tutorial that introduces the story line. I started a Wood Elf who I planned on making a stealth-based archer who I envisioned sneaking around and picking off bad guys sniper style. In the tutorial you get to try out different modes of playing. You get a bow to shoot stuff, a sword to bash stuff; you are set into encounters that encourage you to sneak around stuff or cast spells to blow things up. At the end of the tutorial the game recommends a pre-made “class” based on how you played the tutorial. However the “class” is just a pre-made collection of skills and attributes and you can completely make up your own if you wish. I custom made the Stealth-Bow class although it’s the same as the assassin class I think. When you create a custom class you pick 7 major skills (I picked: Marksmanship, Sneaking, Light Armor, Acrobatics, Security, Blades, and Athletics) and then you pick two major attributes (I picked: Agility and Speed). In addition you pick a birth sign that grants you bonuses or special skills (and sometimes weakness’ too though). I picked the sign of the thief that lets me turn invisible for 60 seconds once per game day. By this time you are finished with the tutorial and are let out into the game world.

Once out in the game world there is a main story line quest you can follow. However the game actively encourages you to get out and explore the world around you. Scattered around the map are things to fight, tons of quests to pick up, things to see, and people to interact with. One complaint I have in exploring the game is the pace of traveling. The game features instant travel which allows you to instantly warp to any city on the map which is great if you want to hop around to finish quests. For those of us who like to explore and hoof it the game is somewhat slow. You can walk, run, or ride a horse, which can walk or run. The default walk speed is SO SLOW I don’t see any use for it at all for traveling. The run speed gets you around cities and towns and to outlying areas fairly quick but running from town to town on foot can take a long time. Once you get a horse the travel on foot time is reduced while running but the horse is so painfully slow when walking I cant figure out why they even put an option to walk in the game. The main storyline is very interesting and well designed. The game branches at various points off the main quest line so you can do other various large side quests. Then of course there are dozens of smaller side quests, which range from very fun to filler material. Perhaps one of the things I like best is the real time factor. The game runs on a game schedule that all characters in game follow. Go into a village during the day and all the farmers are out working. Go to the same village at night and those same people are in their houses sleeping. During the day they have quests to give; at night you can break into their houses and rob them (and/or kill them) if you so choose. Of course at night bandits, vampires and thieves come out so you run into an interesting mix of characters along the way if your out after midnight.


As far as the basic game play goes it is set up like just about any typical first person shooter. The default view is set from a first person perspective complete with targeting reticule. The action plays much like an FPS but you your shooting spells and arrows or swinging swords and axes instead of blasting with rocket launchers. As an archer the game plays very much like an FPS. You pull back arrows and let them loose on enemies with the bad guy looking like a pin cushion when your done with them. If you use the sneak ability successfully when you fire an arrow you get a 3x damage bonus which makes it fun to one shot some of the things you come across. When enemies get to close you can quickly switch to a sword and shield (or 2 handed weapon, no dual wielding sadly) and fight toe to toe. If using a shield you get the ability to block using the right mouse button making the combat very “twitchy”. Other then spamming one healing spell I have not messed around too much with the magic system although it seems very extensive. Every character in game can use every skill but your skill determines how well. Skills improve as you use them and major skills level much faster then minor skills. Major skills determine what level you are, every 10 skill points earned level you up. Shoot your bow a whole bunch and your marksmanship goes through the roof, sneak around and sneaking goes up. Each skill is ranked as Novice, Apprentice, Journeyman, Expert and Master and as you gain each new rank you gain new abilities for that skill. For example a Novice marksman loses fatigue while drawing his bow, an Apprentice doesn’t lose fatigue and a Journeyman gets a zoom ability for those sniper style shots.

Overall Oblivion is an amazing game so far. Graphically I think it may be the best game Ive seen so far on my PC. Its simply amazing and its making me want to buy a better graphics card. Gameplay wise its very fun and gives you lots of things to do. Ive heard the main quest is about 20 hours long. If its 20 hours using instant travel I would imagine it would take you 30+ hours to finish by going on foot everywhere. If its 20 hours on foot then I would guess the game can be finished in closer to 10 hours. In addition the extra side content potentially could take hundreds of hours to finish (Buy a house, running a shop, all the side quests, exploring). I don’t think Ill be putting Oblivion down for a long time.